Object-oriented programming (OOP) is a popular programming methodology that builds programs based on objects, unlike other methods, such as function-based programming. The core concepts of OOP are classes, objects, inheritance, encapsulation, and polymorphism.
Starting from the basics, a class serves as a blueprint that defines the structure and behavior of objects. All objects are instances of these classes and hold data and methods through encapsulation.
Basic Definition of Object-Oriented Programming Methods
A method is fundamentally a block of code within a class that is executed when called on an object. It operates on the data associated with that specific object, often modifying or returning it. This action allows the method to interact with other parts of the program effectively.
For example, an object of the ‘Car’ class has methods like start_engine(), stop_engine(), or accelerate(), each defining a specific behavior or action that can be performed on that car object. This makes methods central to the functionality and interaction of objects in an OOP program.
The method’s encapsulation with the data promotes code reusability in the program, as it allows the same behavior to be applied to multiple objects instantiated from the same class.
Components of a Method
Let’s break down a method and check what it consists of:

Method Name: This is the identifier used to refer to the method when calling it. The method name should represent the behavior or action the method performs.
Parameters: Methods often accept input values, called parameters, that influence the behavior of the method. Parameters allow the method to work with different data each time it is called.
For example, the method set_name(first, last) of a class ‘Person’ will take two parameters, ‘first’ and ‘last’, to update an object’s (i.e., a person’s) name.
Return Type: Methods can return a value that represents the result of the operation. This could be a number, string, or even another object. If a method does not return a value, it is typically defined with a return type of void, None, or other terms used to define a null value.
Access Modifiers: The three types of access modifiers – public, private, and protected – help control the access to methods in a program. A method defined as public can be accessed from outside the class. A method defined as private can only be accessed inside the specific class where it is defined. Protected methods in a class will only be accessible to its inherited child classes. This access modifier controls the access to methods and associated data through encapsulation in OOP.

Cincom Smalltalk™ Development Platform: The Benchmark for Developer Productivity and Enterprise Innovation
Fast, flexible, and scalable development for modern enterprise needs.
How Do Methods Relate to Objects?
When you call a method on a specific object, it works with that object’s data and can change or use the information stored in it. This makes the behavior of each object unique in the program. For example, if two ‘Car’ objects call the accelerate() method, each will operate independently, modifying the state of the individual car object (such as increasing its speed) without affecting the other. The independent execution of methods for each object ensures that the behavior is specific to the object invoking it.
Types of Methods in OOP
There are mainly 3 types of methods in object-oriented programming. Each type of method is used for different purposes and executes certain behaviors related to the classes and objects.
1- Instance Methods
This is the most common type of method used in OOP programs. They are mainly used to act within an individual object. An instance method can access and modify the object’s instance variables (also known as fields or properties) to change the object’s state.
2- Class Methods
Class methods are designed to work with the entire class, not just one object. They perform actions that affect all objects of the class, like changing shared values or creating new objects.
3- Static Methods
Static methods are not tied to any class or specific objects and cannot modify or access any data within the class or objects. They are functions that reside within the class for organizational purposes. Static methods are mainly used for utility functions or operations that are related to the class but do not require access to any instance or class-related data. These methods can be called directly on the class without creating an instance of the class.
How Methods Work in OOP?
Let’s go through how methods are invoked, along with other important concepts like method overloading and overriding.
1- Method Invocation
When you call a method on an object, the object’s internal data and state are passed to the method via parameters. The method then operates on that data, modifying it or returning a result.
2- Method Overloading
Method overloading helps you define multiple methods with the same name, but different parameters. This helps you execute different actions with the same method according to the input you provide.
3- Method Overriding
Method overriding lets a subclass provide its own version of a method that is already defined in its parent class. This allows the subclass to change how the method works to fit its requirements.
Common Pitfalls When Working with Methods in OOP
While methods are essential in object-oriented programming, they should be used carefully with classes and objects to ensure good programming practices.
1- Improper Use of Instance vs. Static Methods
One of the common pitfalls is not using instance and static methods correctly. This can affect the entire program since instance methods work on the individual object level, while static methods work on the class level. Confusing the two can lead to errors, such as trying to access object data in a static method or calling an instance method without an object.
2- Overloading and Overriding Confusion
Method overloading and method overriding may seem similar, but they are different. Overloading allows multiple methods with the same name but different inputs while overriding means changing a method in a subclass. Misusing them can cause problems in the program.
3- Managing Method Parameters Effectively
Methods with overly complex parameter lists can become difficult to manage and understand. It’s important to keep the number of parameters manageable and use appropriate design patterns like the builder pattern or method chaining to simplify complex method signatures.
Methods have an inevitable role in object-oriented programming as using them developers can execute the desired actions and fulfill the purpose of the software product. Hence, it’s important to understand the different types of methods and use them correctly in your program.
FAQs
1- What is a method in Object-Oriented Programming (OOP)?
A method is a block of code inside a class that defines actions objects can perform, often working with or modifying the object’s data.
2- What are the main components of a method?
A method typically includes a name, parameters, a return type, and an access modifier (like public, private, or protected).
3- How are methods related to objects in OOP?
Methods are called on objects and act on that specific object’s data, allowing each object to behave independently.
4- What are the main types of methods in OOP?
- Instance methods: Work with an object’s data
- Class methods: Work with the class as a whole
- Static methods: Independent functions grouped in a class
5- What’s the difference between method overloading and overriding?
- Overloading: Using the same method name with different parameter lists in the same class
- Overriding: A subclass replaces a parent class method with its own version to change the behavior